process
iphone
Video of My Mobile Design Course Available
I just finished teaching an eight-week class on tapworthy iPhone design and user experience. If you missed it, all 12 hours of video are available for sale.
conference
SXSW 2011: Bloated but Lovable
SXSW spilled over the levees of Austin’s infrastructure, creating logistical headaches that sank the conference. But man, it sure was fun. Also: I gave a talk on iPad app design.
ipad
Suzanne Ginsburg on the "Evolution of Discoverability"
Touchscreens introduce new interface metaphors, as well as new techniques to subtly help our audiences understand how to use our apps. Suzanne offers some useful examples.
complexity
The Kalininskaya Nuclear Plant
Our job as designers is to make complexity uncomplicated. I’m not sure the designers of this seventies-era power plant pulled that off, but the resulting complication sure is gorgeous.
android
Mobile Design Patterns and Galleries
In recent days, several mobile design-pattern resources have passed through the series of tubes which criss-cross my desk.
process
I ♥ UX Design
“What designer has the most elaborate, the most complex, the most beautiful job in the world? It’s the user experience designer, a very special species indeed!”
keynote
Keynotopia: Recommended Kit for Keynote Prototyping
Keynotopia is a sensational resource for using Keynote to prototype app designs.
google
Khoi Vinh on Google's Design Intelligence
Great design, like any other creative pursuit, requires more than an understanding of the rules.
iphone
Touchscreen Misdirection: Your Metaphor Is a Dog
A touchscreen app can provide useful hints about how it works by using a real-world gizmo as its interface metaphor. But when that gizmo is just eye candy, those hints are just misdirection.
conference
iPad and iPhone at Design for Mobile
Slides, notes, and video from my talks at the Design for Mobile (D4M) conference in Chicago.
iphone
Tapworthy Webcast Slides and Video
Watch my recorded webcast about iPhone app design, or download the slides.
accessibility
How Big Is Big Enough?
O’Reilly Answers recently posted an excerpt from Tapworthy about the ideal size of iPhone tap targets.
community
Develop iPhone Apps with Staying Power
This week at Mashable, I shared some ideas for extending the (alarmingly brief) lifespan of mobile apps. The secret: content trophies, competition, community, and a dash of emotion.
apple
Designing for iPhone 4's Retina Display
The gorgeous high resolution of iPhone 4 soothes the eye but adds extra legwork for iPhone designers. Here’s the big picture.
iphone
Graffiti Compasses, Welcome Mats, and the Art of the Generous Greeting
Web and software designers, take note: Spray-painted compasses in New York illustrate how helpful a thin layer of extra help can be for new arrivals.
process
Dieter Rams and the Fresh Prince
Will Smith’s cringe-inducing wardrobe of the eighties got me thinking about the difficulty of truly timeless design. Dieter Rams to the rescue.
iphone
Tips for iPhone Visual Identity
I posted a slew of pointers at O’Reilly Answers for designing a unique visual identity for iPhone apps.