The iPhone’s original UI designer on Apple’s greatest flaws
In an interview with Imran Chaudhri, the iPhone interface’s original designer says Apple knew the phone would be distracting and attention-soaking—and chose to bury the controls to make it less so.
How iPhone Changed Computing—and Much More
The iPhone’s arrival 10 years ago catalyzed deep changes that are still playing out today. Here’s a rundown of what happened—and what’s ahead.
Gestures in #NewNewTwitter
Big changes are afoot in the new Twitter app for iPhone, with both good and bad things happening with the app’s gesture interactions. Here’s a hard look.
An Unwitting Tribute
I thought my first CNN appearance marked the next generation of a new device. Instead, it was an unwitting tribute to Steve Jobs. Rest in peace, Steve, we miss you.
Video of My Mobile Design Course Available
I just finished teaching an eight-week class on tapworthy iPhone design and user experience. If you missed it, all 12 hours of video are available for sale.
Mobile Design Patterns and Galleries
In recent days, several mobile design-pattern resources have passed through the series of tubes which criss-cross my desk.
Smartphone Stats Fascinating, Important, and Not the Whole Story
The latest marketshare stats tell us how the smartphone market is evolving—and boy howdy, it’s all happening fast. How important are these numbers for designers an developers?
Touchscreen Misdirection: Your Metaphor Is a Dog
A touchscreen app can provide useful hints about how it works by using a real-world gizmo as its interface metaphor. But when that gizmo is just eye candy, those hints are just misdirection.
iPad and iPhone at Design for Mobile
Slides, notes, and video from my talks at the Design for Mobile (D4M) conference in Chicago.
Tapworthy Webcast Slides and Video
Watch my recorded webcast about iPhone app design, or download the slides.
Webcast Redux: Tapworthy App Design on Sept 14
My tech headaches are your windfall. Join me for a do-over of last week’s free webcast.
How Big Is Big Enough?
O’Reilly Answers recently posted an excerpt from Tapworthy about the ideal size of iPhone tap targets.
Develop iPhone Apps with Staying Power
This week at Mashable, I shared some ideas for extending the (alarmingly brief) lifespan of mobile apps. The secret: content trophies, competition, community, and a dash of emotion.
Designing for iPhone 4's Retina Display
The gorgeous high resolution of iPhone 4 soothes the eye but adds extra legwork for iPhone designers. Here’s the big picture.
Graffiti Compasses, Welcome Mats, and the Art of the Generous Greeting
Web and software designers, take note: Spray-painted compasses in New York illustrate how helpful a thin layer of extra help can be for new arrivals.
Tips for iPhone Visual Identity
I posted a slew of pointers at O’Reilly Answers for designing a unique visual identity for iPhone apps.
Local Development: New Technology, New Community
It was a real treat to sit down with John Maeda to talk iPhone apps, economic development, and how to build a community of digital artisans.
Quick Thoughts on Designing for iPad vs iPhone
I had a fun conversation with O’Reilly Online Managing Editor Mac Slocum about the differences designing for iPad vs iPhone.