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process

Josh and the magic candle
interview

Sneak Peek: Magical UX and the Internet of Things

In an interview, Josh Clark previews his keynote for the Delight conference, explaining why magic yields more imaginative interfaces than technological inspiration.
Entertainment Weekly article page
ew.com

Mobile Magic for Entertainment Weekly

Entertainment Weekly has a new responsive mobile website. Here’s a behind-the-scenes look at how we built it.
The Mobile Book
books

The Mobile Book

Smashing Magazine published The Mobile Book this week. I was honored to contribute the book’s final chapter about designing for touch.
Touchscreen
touch

New Rule: Every Desktop Design Has To Go Finger-Friendly

New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine could have a touch interface, we have to proceed as if they all do.
Photo gallery at m.people.com
PEOPLE

Time Inc.'s first responsive site

We designed the responsive mobile website for People Magazine. Here’s how we did it and why.
touch

Touch Means a New Chance for Radial Menus

Radial menus are suddenly in vogue, but it’s not just passing fashion. For touch, this is good interaction design.
Pile of buttons. Photo by s.red@flickr.
buttons

With iOS Buttons, Know Your Right from Your Left

Back! Done! Cancel! Save! Mobile apps sport a bevy of buttons to dismiss a view, but their proper placement isn’t always obvious. Here are the general rules to follow.
Flatiron
history

Grids, Design Guidelines, Broken Rules, and the Streets of New York City

The history of New York City’s aggressive grid of city streets offers plenty of lessons for digital designers.
jakob_nielsen
content strategy

Mobile Isn't the Lite Version

Jakob Nielsen’s dubious mobile website guidelines make the mistake of assuming that there’s such a thing as “this is mobile content, and this is not.”
iPhones
mobile

Designing for “Context” Is Tricky Business

Designers often conflate device context with user context—or worse, with user intent. “This is mobile, so they’ll never want to do that.” ”This is mobile, so it’s aimed only at users on the go.” Friends, this is hooey.
Teaching Touch
gestures

“Buttons Were an Inspired UI Hack, but Now We’ve Got Better Options”

The good folks at O’Reilly interviewed me this week about how new technologies change how we should think about interface design as both consumers and designers.
New iPad
apple

3.1 Million Pixels Are Heavy

If you want to take advantage of the new iPad’s gorgeous screen (and of course you do), every image you push down the wire is about to put on a ton of weight. That has implications in lots of places and for lots of people.
Twitter logo
gestures

Gestures in #NewNewTwitter

Big changes are afoot in the new Twitter app for iPhone, with both good and bad things happening with the app’s gesture interactions. Here’s a hard look.
Future Friendly logo
ffly

“Don't Confuse Context with Intent”

In an interview with Webdesigner Depot, I shared some future-friendly thinking about adapting to the needs of a whole universe of connected devices.
Stay Foolish
apple

An Unwitting Tribute

I thought my first CNN appearance marked the next generation of a new device. Instead, it was an unwitting tribute to Steve Jobs. Rest in peace, Steve, we miss you.
SXSW 2010 logo-2
conference

For Your Consideration: "Teaching Touch" at SXSW

I’m pitching a SXSW talk about crafting discoverable gestures and joyous touchscreen interfaces. I could use your vote.
icons

Iconathon!

Designers, on your marks! Pixel slingers, grab your javelins! Icon acrobats, get limber! [The Iconathon is here, and it’s an AWESOME concept.
Touch and glow
conference

Buttons Are a Hack

Designing for touch means creating direct interactions that shed three decades of abstract desktop metaphors. As designers, that means we have some deprogramming to do.
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