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Design To Wake a Sleeping Giant
Big Medium helped About.com reinvent its product strategy and design process—and created some mighty good-looking and profitable sites along the way.
Scaling Great Design Across a Fortune 10 Company
Big Medium crafted a design system to help one of the world’s biggest companies scale great design across hundreds of apps.
The Most Exciting Design Systems Are Boring
Design systems should solve problems that designers confront over and over again, so that they can turn to more interesting challenges.
MVP: I Do Not Think That Word Means What You Think It Means
“Minimum viable product” somehow got corrupted to mean ”the crummiest thing we can get away with taking to market.” Use the
MVP to make better products and reduce risk.
How to Design New Information Environments That Don’t Suck
The worst thing you can do is try to design for every assumed outcome and edge case. Start sturdy and simple.
Facebook’s Perfect, Impossible Chatbot
Facebook is prototyping its omniscient bot by powering it with people, the MIT Technology Review reports.
The Full Stack Design System
Intercom’s Emmet Connolly shares terrific thoughts about building holistic design systems but glosses over some key aspects of Atomic Design process.
Design Systems: Pilots & Scorecards
Dan Mall shares techniques for selecting pilot projects to develop and prove out design decisions for large-scale design systems.
Your Traffic Went Mobile; Why Hasn’t Your Design Process?
The mobile audience is now twice as big as desktop. Does your organization’s design process reflect that mobile is now your primary platform?
No Share Buttons on Mobile Sites (Except This One Weird Case)
Only 2 out of every 1000 mobile web users
tap a custom share button. Don’t even bother including them in mobile sites except when users are coming from a social network.
Brad Frost just published his marvelous book Atomic Design, and it was my honor to pen the foreword with our friend and collaborator Dan Mall.
Mobile Magic for Entertainment Weekly
Entertainment Weekly has a new responsive mobile website. Here’s a behind-the-scenes look at how we built it.
The Mobile Book
Smashing Magazine published
The Mobile Book
this week. I was honored to contribute the book’s final chapter about designing for touch.
New Rule: Every Desktop Design Has To Go Finger-Friendly
New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine
have a touch interface, we have to proceed as if they all do.
People Magazine: Time Inc.'s first responsive site
We designed the responsive mobile website for People Magazine. Here’s how we did it and why.
Touch Means a New Chance for Radial Menus
Radial menus are suddenly in vogue, but it’s not just passing fashion. For touch, this is good interaction design.
With iOS Buttons, Know Your Right from Your Left
Back! Done! Cancel! Save! Mobile apps sport a bevy of buttons to dismiss a view, but their proper placement isn’t always obvious. Here are the general rules to follow.
Grids, Design Guidelines, Broken Rules, and the Streets of New York City
The history of New York City’s aggressive grid of city streets offers plenty of lessons for digital designers.
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