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MVP: I Do Not Think That Word Means What You Think It Means
“Minimum viable product” somehow got corrupted to mean ”the crummiest thing we can get away with taking to market.” Use the
MVP to make better products and reduce risk.
The Workshop and the Storefront
Brad Frost’s metaphor for pattern libraries and style guides help delineate where design-system work should happen.
“The Style Guide Guide”
Brad Frost released an open-source starter kit for creating a design system’s style guide.
How to Design New Information Environments That Don’t Suck
The worst thing you can do is try to design for every assumed outcome and edge case. Start sturdy and simple.
Facebook’s Perfect, Impossible Chatbot
Facebook is prototyping its omniscient bot by powering it with people, the MIT Technology Review reports.
Managing Technology-Agnostic Design Systems
Brad Frost tackles the challenge of building a design system that works across different tech frameworks.
The Full Stack Design System
Intercom’s Emmet Connolly shares terrific thoughts about building holistic design systems but glosses over some key aspects of Atomic Design process.
Design Systems: Pilots & Scorecards
Dan Mall shares techniques for selecting pilot projects to develop and prove out design decisions for large-scale design systems.
Style Guide Audience
Brad Frost underscores the value in helping design systems embrace the whole organization.
Your Traffic Went Mobile; Why Hasn’t Your Design Process?
The mobile audience is now twice as big as desktop. Does your organization’s design process reflect that mobile is now your primary platform?
No Share Buttons on Mobile Sites (Except This One Weird Case)
Only 2 out of every 1000 mobile web users
tap a custom share button. Don’t even bother including them in mobile sites except when users are coming from a social network.
Brad Frost just published his marvelous book Atomic Design, and it was my honor to pen the foreword with our friend and collaborator Dan Mall.
Sneak Peek: Magical UX and the Internet of Things
In an interview, Josh Clark previews his keynote for the Delight conference, explaining why magic yields more imaginative interfaces than technological inspiration.
Mobile Magic for Entertainment Weekly
Entertainment Weekly has a new responsive mobile website. Here’s a behind-the-scenes look at how we built it.
The Mobile Book
Smashing Magazine published
The Mobile Book
this week. I was honored to contribute the book’s final chapter about designing for touch.
New Rule: Every Desktop Design Has To Go Finger-Friendly
New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine
have a touch interface, we have to proceed as if they all do.
People Magazine: Time Inc.'s first responsive site
We designed the responsive mobile website for People Magazine. Here’s how we did it and why.
Touch Means a New Chance for Radial Menus
Radial menus are suddenly in vogue, but it’s not just passing fashion. For touch, this is good interaction design.
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