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Ideas and Discoveries
Personal and professional notes about our craft, technique, and the role of design in the world.
The Most Exciting Design Systems Are Boring
Design systems should solve problems that designers confront over and over again, so that they can turn to more interesting challenges.
Systems Smart Enough To Know When They're Not Smart Enough
Google and others offer wrong answers with matter-of-fact authority. How can designers build stronger signals of trust into data-driven interfaces?
What we’re reading
The Pop-Up Employer: Build a Team, Do the Job, Say Goodbye
Noam Scheiber reports on algorithms that seek to build an entire organization for you with a click.
The BBQ and the Errant Butler
Marek Pawlowski shares a tale of a dinner party taken hostage by a boorish Alexa hell-bent on selling the guests music.
Toy Story Lessons for the Internet of Things
Dan Gärdenfors ponders how to handle “leadership conflicts” in IoT devices.
Politics Are a Design Constraint
John Warren Hanawalt writes that software design is inherently political. Make sure that your software’s politics line up with your own.
AI First—with UX
AI assistants have trouble understanding user context, Mike Loukides writes, and that’s a tasty UX problem.
Making Software with Casual Intelligence
Evan Prodromou observes that artificial intelligence may have the most impact in jillions of incremental little interventions and improvements, not just moonshot projects.
Four SXSW Panels for Your Consideration
Oh have we got SXSW proposals for you. Artificial intelligence! Mindful technology! Design systems! Atomic design!
Designing for Touch—in French! And Chinese!
Josh Clark’s book Designing for Touch is now available in French, Chinese, and the original English.
The Design System and Your Future Self
On the Style Guide podcast, Josh Clark shares how design systems are a kindness to your future self—and can make sense of emerging interactions, too.
How iPhone Changed Computing—and Much More
The iPhone’s arrival 10 years ago catalyzed deep changes that are still playing out today. Here’s a rundown of what happened—and what’s ahead.
The Rise of Artificial Intelligence: How AI Will Affect UX Design
Adobe profiled and interviewed Big Medium’s Josh Clark about the opportunities and challenges facing UX designers in a world of machine learning and artificial intelligence.
MVP: I Do Not Think That Word Means What You Think It Means
“Minimum viable product” somehow got corrupted to mean ”the crummiest thing we can get away with taking to market.” Use the
MVP to make better products and reduce risk.
Set Up Your Own Private VPN with Streisand
This remarkable software project gives you a private VPN service with easy setup at low cost and zero maintenance.
Your Traffic Went Mobile; Why Hasn’t Your Design Process?
The mobile audience is now twice as big as desktop. Does your organization’s design process reflect that mobile is now your primary platform?
No Share Buttons on Mobile Sites (Except This One Weird Case)
Only 2 out of every 1000 mobile web users
tap a custom share button. Don’t even bother including them in mobile sites except when users are coming from a social network.
Let's Make the World We Want To Live In
At Interaction 17, we took a hard look at the role and responsibility of designers for helping to craft a good society.
The People Behind Interaction 17
As Interaction 17 comes to a close, co-chair Josh Clark says a big thank you to all the many people who made this premier design conference happen.
Brad Frost just published his marvelous book Atomic Design, and it was my honor to pen the foreword with our friend and collaborator Dan Mall.
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