Big Medium logo
Design Systems: Mastering Design at Scale
In this InVision video series, Brad Frost, Dan Mall, and Josh Clark share their know-how to help you build and use a design system.
Design in the Era of the Algorithm
Machine learning is technology’s new frontier, and designers have a crucial part to play. Josh Clark explores our new roles and responsibilities when we design for the machines.
Design To Wake a Sleeping Giant
Big Medium helped About.com reinvent its product strategy and design process—and created some mighty good-looking and profitable sites along the way.
Scaling Great Design Across a Fortune 10 Company
Big Medium crafted a design system to help one of the world’s biggest companies scale great design across hundreds of apps.
Only One Deliverable Matters
Too much design effort goes into artifacts that are not part of the working software. There’s a better way to work.
The Most Exciting Design Systems Are Boring
Design systems should solve problems that designers confront over and over again, so that they can turn to more interesting challenges.
Systems Smart Enough To Know When They're Not Smart Enough
Google and others offer wrong answers with matter-of-fact authority. How can designers build stronger signals of trust into data-driven interfaces?
Design Tools Are Running Out of Track
Our design tools are fundamentally disconnected from the realities and constraints of working software—which means that designers are, too.
The iPhone’s original UI designer on Apple’s greatest flaws
In an interview with Imran Chaudhri, the iPhone interface’s original designer says Apple knew the phone would be distracting and attention-soaking—and chose to bury the controls to make it less so.
Consider the Beer Can
In 1964, John Updike bemoaned the arrival of the modern beer can, offering food for thought to designers who would disrupt familiar experiences.
Designing with Artificial Intelligence: The Dinosaur on a Surfboard
On the Presentable podcast, Josh Clark joins Jeff Veen to consider the role for designers in a world of algorithms and machine learning.
Toy Story Lessons for the Internet of Things
Dan Gärdenfors ponders how to handle “leadership conflicts” in IoT devices.
AI First—with UX
AI assistants have trouble understanding user context, Mike Loukides writes, and that’s a tasty UX problem.
Making Software with Casual Intelligence
Evan Prodromou observes that artificial intelligence may have the most impact in jillions of incremental little interventions and improvements, not just moonshot projects.
Designing for Touch—in French! And Chinese!
Josh Clark’s book Designing for Touch is now available in French, Chinese, and the original English.
Airlines Redesigning Uniforms Find Out How Complicated It Is
The New York Times considers the commitment, iteration and heavy testing that goes into the design of airline uniforms.
Microsoft’s unconventional Surface Studio PC emerged from design process that is equally unconventional (but shouldn’t be).
So We Redid Our Charts…
Video analytics provider Mux overhauled their data visualizations and shared the process.
Big Medium logo
Back to top