Ideas and Discoveries
history
Eve's Wireless
A 1922 silent movie shows off perhaps the first mobile phone, “Eve’s Wireless,” a contraption that required a fire hydrant and an umbrella to work.
apple
Making Stuff
The iPad is a device suited for sitting or reclining, which certainly makes it a device of contemplation, and yep, that’s the perfect state of mind for reading or watching a movie. But it’s a mistake to think of it as “only” a new-fangled book or tv screen. Contemplation is not the same as passivity.
books
Tapworthy in China (and Japan! and Spain!)
“Touch People’s Hearts” is the translated title of the Chinese edition of my book Tapworthy (触动人心), and I couldn’t be more tickled.
augmented reality
Augmented Unreality
Games are the best (and perhaps most commercially viable) flavor of augmented reality, painting an imaginative layer on everyday surroundings.
ios5
Newsstand Revisited
Hot on the heels of yesterday’s post about Newsstand, I had exchanges with a few folks whose work touches the publishing industry. A few themes kept coming back…
apple
Newsstand Is Promising, Yay! But Enough with Issue-Based Publishing
Newsstand is a read-all-about-it moment for publishers, as readers seem to love it so far. But we can’t let this recent success distract us from real problems with the issue-based publishing model Newsstand supports.
bots
Chatterbot Chit-Chat: Siri vs Eliza
Jordan Mechner had the inspired idea of introducing Apple superbot Siri to classic chatterbot Eliza.
gestures
Icons for Teaching Touch
“Cue” is a clever set of icons for teaching touch. Designer P.J. Onori created the icons for mobile interfaces or wireframes to prompt touch interactions, and they take [a fresh point of view on the challenge]
gestures
Apple, Kindly Remove Your OS Gestures from My App Canvas
With iOS 5, iPad gets welcome app-switching gestures. But touch actions that should be limited to the edges are encroaching on app real estate.
ffly
“Don't Confuse Context with Intent”
In an interview with Webdesigner Depot, I shared some future-friendly thinking about adapting to the needs of a whole universe of connected devices.
apple
An Unwitting Tribute
I thought my first CNN appearance marked the next generation of a new device. Instead, it was an unwitting tribute to Steve Jobs. Rest in peace, Steve, we miss you.
community
Future Friendly at Mobilewood
I joined nine of the smartest people I know to think through a future-friendly strategy for keeping up with the fast-changing mobile landscape. Here’s what we came up with.
conference
For Your Consideration: "Teaching Touch" at SXSW
I’m pitching a SXSW talk about crafting discoverable gestures and joyous touchscreen interfaces. I could use your vote.
icons
Iconathon!
Designers, on your marks! Pixel slingers, grab your javelins! Icon acrobats, get limber! [The Iconathon is here, and it’s an AWESOME concept.
stats
Digital Life: Today & Tomorrow
This fun and wide-ranging infoviz video provides a nifty snapshot of how quickly our digital lives are changing.
business
Belly Flop: Retailers Dive into Mobile Ecommerce
A measly 12 percent of the top 500 US online retailers have mobile websites. Many who do have mobile sites are fumbling with misguided attempts to create lite versions of the “real” website.
mobile
Over Half the People on Earth Have a Mobile Phone
Tomi Ahonen shared his snapshot of global mobile stats, including a slew of just-plain-astonishing nuggets.
conference
Buttons Are a Hack
Designing for touch means creating direct interactions that shed three decades of abstract desktop metaphors. As designers, that means we have some deprogramming to do.