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Ideas and Discoveries
Keynotopia: Recommended Kit for Keynote Prototyping
Keynotopia is a sensational resource for using Keynote to prototype app designs.
Stripping Ads and Paying Your Way
Liberating online content from noisy ads unfortunately chips away at its funding. Readability and Instapaper are teaming up on a new revenue model to help us enjoy reading and support writing, too.
Smartphone Stats Fascinating, Important, and Not the Whole Story
The latest marketshare stats tell us how the smartphone market is evolving—and boy howdy, it’s all happening fast. How important are these numbers for designers an developers?
The Perils of Conference as Party
I had to chuckle as I was reviewing the speaker agreement for SXSW.
3G for iPad? Nah, Don't Need It
An overwhelming number of iPad users are wifi-only, and with good reason.
Khoi Vinh on Google's Design Intelligence
Great design, like any other creative pursuit, requires more than an understanding of the rules.
Touchscreen Misdirection: Your Metaphor Is a Dog
A touchscreen app can provide useful hints about how it works by using a real-world gizmo as its interface metaphor. But when that gizmo is just eye candy, those hints are just misdirection.
Typetastic New Yorker Cover
I’m swooning over this fontabulous cover by Frank Viva.
Flexibility vs Security: Whoops, There Goes Your Credit Card Info
A proof-of-concept Android app shows how easily a hacker could steal your credit card info, underlining an important cultural distinction among platforms: security vs freedom.
Mobile Cultures at IDEA 2010
Grab the slides and lowdown on my talk “Going Native: the Anthropology of Mobile Apps.”
iPad and iPhone at Design for Mobile
Slides, notes, and video from my talks at the Design for Mobile (D4M) conference in Chicago.
Tapworthy Webcast Slides and Video
Watch my recorded webcast about iPhone app design, or download the slides.
Webcast Redux: Tapworthy App Design on Sept 14
My tech headaches are your windfall. Join me for a do-over of last week’s free webcast.
For Your Consideration: Tapworthy iPad Apps at SXSW
Got a second? I need your vote to share my ideas about iPad app design at SXSW. If you’re curious about mobile and tablet app design, you’re gonna dig this talk.
The Twitter Uncertainty Principle: How Tweeting Changes Us
The moment we decide to relay a personal experience to others, the experience itself changes.
How Big Is Big Enough?
O’Reilly Answers recently posted an excerpt from
about the ideal size of iPhone tap targets.
Develop iPhone Apps with Staying Power
This week at Mashable, I shared some ideas for extending the (alarmingly brief) lifespan of mobile apps. The secret: content trophies, competition, community, and a dash of emotion.
Designing for iPhone 4's Retina Display
The gorgeous high resolution of iPhone 4 soothes the eye but adds extra legwork for iPhone designers. Here’s the big picture.
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