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Ideas and Discoveries
For Your Consideration: "Teaching Touch" at SXSW
I’m pitching a SXSW talk about crafting discoverable gestures and joyous touchscreen interfaces. I could use your vote.
Designers, on your marks! Pixel slingers, grab your javelins! Icon acrobats, get limber! [The Iconathon is here, and it’s an AWESOME concept.
Digital Life: Today & Tomorrow
This fun and wide-ranging infoviz video provides a nifty snapshot of how quickly our digital lives are changing.
Belly Flop: Retailers Dive into Mobile Ecommerce
A measly 12 percent of the top 500 US online retailers have mobile websites. Many who do have mobile sites are fumbling with misguided attempts to create lite versions of the “real” website.
Over Half the People on Earth Have a Mobile Phone
Tomi Ahonen shared his snapshot of global mobile stats, including a slew of just-plain-astonishing nuggets.
Buttons Are a Hack
Designing for touch means creating direct interactions that shed three decades of abstract desktop metaphors. As designers, that means we have some deprogramming to do.
FOWD Throws in the Towel
I couldn’t stop giggling when I saw my ugly mug on this tea towel created by the good folks at Future of Web Design.
Justin Williams: A Tablet Isn't a Large Phone
“The best iPad apps are not those that just stretch their iPhone table views out to take advantage of the larger screen.”
Asymco: The Post PC Era as Explained by Developer Events
A stark example of how quickly new platforms generate enthusiasm along with an appetite for learning and community among developers.
A gallery of mobile horrors calls itself “an argument for closed systems,” but more subtly, it’s really an argument that bad taste abounds.
Mobile Web vs Native App: Give It a Rest
This isn’t a matchup at all. Providing a great experience almost certainly means that you’ll build both web and native-app solutions. We’re all in this together, friends.
A Tale of Type and Transportation
Just ordered “Helvetica and the New York City Subway System” based on an engaging review by Michael Bierut.
Video of My Mobile Design Course Available
I just finished teaching an eight-week class on tapworthy iPhone design and user experience. If you missed it, all 12 hours of video are available for sale.
Iotacons are clever, low-resolution portraits by illustrator Andy Rash. There’s a whole lotta win here.
SXSW 2011: Bloated but Lovable
SXSW spilled over the levees of Austin’s infrastructure, creating logistical headaches that sank the conference. But man, it sure was fun. Also: I gave a talk on iPad app design.
Suzanne Ginsburg on the "Evolution of Discoverability"
Touchscreens introduce new interface metaphors, as well as new techniques to subtly help our audiences understand how to use our apps. Suzanne offers some useful examples.
The Kalininskaya Nuclear Plant
Our job as designers is to make complexity uncomplicated. I’m not sure the designers of this seventies-era power plant pulled that off, but the resulting complication sure is gorgeous.
Last night, I was walking down the sidewalk and brushed against a woman carrying a cake.
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