Ideas and Discoveries
mobile
No Share Buttons on Mobile Sites (Except This One Weird Case)
Only 2 out of every 1000 mobile web users ever tap a custom share button. Don’t even bother including them in mobile sites except when users are coming from a social network.
IxD17
Let's Make the World We Want To Live In
At Interaction 17, we took a hard look at the role and responsibility of designers for helping to craft a good society.
IxD17
The People Behind Interaction 17
As Interaction 17 comes to a close, co-chair Josh Clark says a big thank you to all the many people who made this premier design conference happen.
design system
Atomic Design
Brad Frost just published his marvelous book Atomic Design, and it was my honor to pen the foreword with our friend and collaborator Dan Mall.
life
The Difference a Decade Makes
On the 10th birthday of An Event Apart, I looked back at what I was doing a decade ago—and what’s changed.
interview
Inc. on Mastering the Mobile Magic of a Mighty Big Medium
Inc. Magazine profiled and interviewed Big Medium’s Josh Clark about the elements of great mobile products (and the stuff we’re still getting wrong).
touch
How We Hold Our Gadgets
An excerpt from Josh Clark’s book Designing for Touch explores how we grip different devices, revealing the ergonomic demands of touchscreen interfaces.
books
Designing for Touch
Josh’s latest book hands you the best design patterns and interactions for modern interfaces.
algorithms
Living with the Algorithm
Memories of a night in Siena remind me what we’ve gained—and what we’ve lost—in the era of the algorithm.
interview
Sneak Peek: Magical UX and the Internet of Things
In an interview, Josh Clark previews his keynote for the Delight conference, explaining why magic yields more imaginative interfaces than technological inspiration.
life
Connected // Disconnected
The best technologies disappear into the environment to minimize distraction from the content or experience at hand. Yet we design for distraction, and we call it engagement. When you say “engagement,” I now hear “theft of attention.”
interview
Our Dysfunctional Obsession with Screens and Engagement
Wareable.com profiled and interviewed Big Medium’s Josh Clark about the risks and opportunities of moving interactions off screen and into the world around us.
multidevice
Leaping the Gap Between Devices
As devices multiply, the new opportunity is less about designing individual screens, and more about designing interactions between the devices.
wearables
Smart Watches, Wearables, and That Nasty Data Rash
The real luxury of wearing information is not in exposing ourselves to every passing data point but in filtering that data in ways that deliver insight and amplify our humanity.
books
The Mobile Book
Smashing Magazine published The Mobile Book this week. I was honored to contribute the book’s final chapter about designing for touch.
touch
New Rule: Every Desktop Design Has To Go Finger-Friendly
New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine could have a touch interface, we have to proceed as if they all do.
touch
Touch Means a New Chance for Radial Menus
Radial menus are suddenly in vogue, but it’s not just passing fashion. For touch, this is good interaction design.
buttons
With iOS Buttons, Know Your Right from Your Left
Back! Done! Cancel! Save! Mobile apps sport a bevy of buttons to dismiss a view, but their proper placement isn’t always obvious. Here are the general rules to follow.