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Ideas and Discoveries

Interaction 17 volunteers
IxD17

The People Behind Interaction 17

As Interaction 17 comes to a close, co-chair Josh Clark says a big thank you to all the many people who made this premier design conference happen.
Atomic Design book and stickers
design system

Atomic Design

Brad Frost just published his marvelous book Atomic Design, and it was my honor to pen the foreword with our friend and collaborator Dan Mall.
Time warp
life

The Difference a Decade Makes

On the 10th birthday of An Event Apart, I looked back at what I was doing a decade ago—and what’s changed.
Mobile magic
interview

Inc. on Mastering the Mobile Magic of a Mighty Big Medium

Inc. Magazine profiled and interviewed Big Medium’s Josh Clark about the elements of great mobile products (and the stuff we’re still getting wrong).
A List Apart illustration
touch

How We Hold Our Gadgets

An excerpt from Josh Clark’s book Designing for Touch explores how we grip different devices, revealing the ergonomic demands of touchscreen interfaces.
Designing for Touch
books

Designing for Touch

Josh’s latest book hands you the best design patterns and interactions for modern interfaces.
Alley in Italy at night
algorithms

Living with the Algorithm

Memories of a night in Siena remind me what we’ve gained—and what we’ve lost—in the era of the algorithm.
Josh and the magic candle
interview

Sneak Peek: Magical UX and the Internet of Things

In an interview, Josh Clark previews his keynote for the Delight conference, explaining why magic yields more imaginative interfaces than technological inspiration.
Phone vs whale
life

Connected // Disconnected

The best technologies disappear into the environment to minimize distraction from the content or experience at hand. Yet we design for distraction, and we call it engagement. When you say "engagement," I now hear "theft of attention."
Josh Clark screen zen
interview

Our Dysfunctional Obsession with Screens and Engagement

Wareable.com profiled and interviewed Big Medium’s Josh Clark about the risks and opportunities of moving interactions off screen and into the world around us.
1970s synthesizer kit
future

Of Nerve and Imagination

The future is sitting right in front of us in plain view, waiting to be assembled. Do we have the nerve and imagination to piece it together?
Josh Clark and his many, many devices
multidevice

Leaping the Gap Between Devices

As devices multiply, the new opportunity is less about designing individual screens, and more about designing interactions between the devices.
Withings Activité smart watch
wearables

Smart Watches, Wearables, and That Nasty Data Rash

The real luxury of wearing information is not in exposing ourselves to every passing data point but in filtering that data in ways that deliver insight and amplify our humanity.
The Mobile Book
books

The Mobile Book

Smashing Magazine published The Mobile Book this week. I was honored to contribute the book’s final chapter about designing for touch.
Touchscreen
touch

New Rule: Every Desktop Design Has To Go Finger-Friendly

New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine could have a touch interface, we have to proceed as if they all do.
touch

Touch Means a New Chance for Radial Menus

Radial menus are suddenly in vogue, but it’s not just passing fashion. For touch, this is good interaction design.
Pile of buttons. Photo by s.red@flickr.
buttons

With iOS Buttons, Know Your Right from Your Left

Back! Done! Cancel! Save! Mobile apps sport a bevy of buttons to dismiss a view, but their proper placement isn’t always obvious. Here are the general rules to follow.
Flatiron
history

Grids, Design Guidelines, Broken Rules, and the Streets of New York City

The history of New York City’s aggressive grid of city streets offers plenty of lessons for digital designers.
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Big Medium is the design studio of Josh Clark and friends.
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