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Ideas and Discoveries
Personal and professional notes about our craft, technique, and the role of design in the world.
The Most Exciting Design Systems Are Boring
Design systems should solve problems that designers confront over and over again, so that they can turn to more interesting challenges.
Systems Smart Enough To Know When They're Not Smart Enough
Google and others offer wrong answers with matter-of-fact authority. How can designers build stronger signals of trust into data-driven interfaces?
What we’re reading
“The Style Guide Guide”
Brad Frost released an open-source starter kit for creating a design system’s style guide.
No Need for Alarm About How Neural Nets Work
Albert Wenger says it doesn’t matter if we can’t understand or audit the logic of the algorithms that run our lives.
Not OK, Google
As Google tries to become more discerning about “authoritative” sources, the search giant reinforces its power and influence.
How to Design New Information Environments That Don’t Suck
The worst thing you can do is try to design for every assumed outcome and edge case. Start sturdy and simple.
About.com CEO Neil Vogel at Business Insider
The About.com brand is being put to pasture, not as a failure but as part of a remarkable turnaround story. Big Medium helped pave the way.
Dan Mall on Freelance.tv
My pal and collaborator Dan Mall shares the goods on what it takes to be a world-class indie designer.
Set Up Your Own Private VPN with Streisand
This remarkable software project gives you a private VPN service with easy setup at low cost and zero maintenance.
Your Traffic Went Mobile; Why Hasn’t Your Design Process?
The mobile audience is now twice as big as desktop. Does your organization’s design process reflect that mobile is now your primary platform?
No Share Buttons on Mobile Sites (Except This One Weird Case)
Only 2 out of every 1000 mobile web users
tap a custom share button. Don’t even bother including them in mobile sites except when users are coming from a social network.
Let's Make the World We Want To Live In
At Interaction 17, we took a hard look at the role and responsibility of designers for helping to craft a good society.
The People Behind Interaction 17
As Interaction 17 comes to a close, co-chair Josh Clark says a big thank you to all the many people who made this premier design conference happen.
The Difference a Decade Makes
On the 10th birthday of An Event Apart, I looked back at what I was doing a decade ago—and what’s changed.
Inc. on Mastering the Mobile Magic of a Mighty Big Medium
Inc. Magazine profiled and interviewed Big Medium’s Josh Clark about the elements of great mobile products (and the stuff we’re still getting wrong).
How We Hold Our Gadgets
An excerpt from Josh Clark’s book
Designing for Touch
explores how we grip different devices, revealing the ergonomic demands of touchscreen interfaces.
Designing for Touch
Josh’s latest book hands you the best design patterns and interactions for modern interfaces.
Living with the Algorithm
Memories of a night in Siena remind me what we’ve gained—and what we’ve lost—in the era of the algorithm.
Connected // Disconnected
The best technologies disappear into the environment to minimize distraction from the content or experience at hand. Yet we design for distraction, and we call it engagement. When you say "engagement," I now hear "theft of attention."
Our Dysfunctional Obsession with Screens and Engagement
Wareable.com profiled and interviewed Big Medium’s Josh Clark about the risks and opportunities of moving interactions off screen and into the world around us.
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