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iphone

The iPhone’s original UI designer on Apple’s greatest flaws

In an interview with Imran Chaudhri, the iPhone interface’s original designer says Apple knew the phone would be distracting and attention-soaking—and chose to bury the controls to make it less so.
Steve Jobs introduces the iPhone
iphone

How iPhone Changed Computing—and Much More

The iPhone’s arrival 10 years ago catalyzed deep changes that are still playing out today. Here’s a rundown of what happened—and what’s ahead.
Twitter logo
gestures

Gestures in #NewNewTwitter

Big changes are afoot in the new Twitter app for iPhone, with both good and bad things happening with the app’s gesture interactions. Here’s a hard look.
Stay Foolish
apple

An Unwitting Tribute

I thought my first CNN appearance marked the next generation of a new device. Instead, it was an unwitting tribute to Steve Jobs. Rest in peace, Steve, we miss you.
Tapworthy cover
iphone

Video of My Mobile Design Course Available

I just finished teaching an eight-week class on tapworthy iPhone design and user experience. If you missed it, all 12 hours of video are available for sale.
pttrns.com screenshot
android

Mobile Design Patterns and Galleries

In recent days, several mobile design-pattern resources have passed through the series of tubes which criss-cross my desk.
Android
android

Smartphone Stats Fascinating, Important, and Not the Whole Story

The latest marketshare stats tell us how the smartphone market is evolving—and boy howdy, it’s all happening fast. How important are these numbers for designers an developers?
Voice Memo app
iphone

Touchscreen Misdirection: Your Metaphor Is a Dog

A touchscreen app can provide useful hints about how it works by using a real-world gizmo as its interface metaphor. But when that gizmo is just eye candy, those hints are just misdirection.
Design For Mobile D4M logo
conference

iPad and iPhone at Design for Mobile

Slides, notes, and video from my talks at the Design for Mobile (D4M) conference in Chicago.
YouTube logo
iphone

Tapworthy Webcast Slides and Video

Watch my recorded webcast about iPhone app design, or download the slides.
Tapworthy cover
iphone

Webcast Redux: Tapworthy App Design on Sept 14

My tech headaches are your windfall. Join me for a do-over of last week’s free webcast.
O'Reilly Answers logo
accessibility

How Big Is Big Enough?

O’Reilly Answers recently posted an excerpt from Tapworthy about the ideal size of iPhone tap targets.
iPhones
community

Develop iPhone Apps with Staying Power

This week at Mashable, I shared some ideas for extending the (alarmingly brief) lifespan of mobile apps. The secret: content trophies, competition, community, and a dash of emotion.
Retina display icon
apple

Designing for iPhone 4's Retina Display

The gorgeous high resolution of iPhone 4 soothes the eye but adds extra legwork for iPhone designers. Here’s the big picture.
Welcome Mat - Photo by jason-morrison@flickr
iphone

Graffiti Compasses, Welcome Mats, and the Art of the Generous Greeting

Web and software designers, take note: Spray-painted compasses in New York illustrate how helpful a thin layer of extra help can be for new arrivals.
O'Reilly Answers logo
iphone

Tips for iPhone Visual Identity

I posted a slew of pointers at O’Reilly Answers for designing a unique visual identity for iPhone apps.
John Maeda
art

Local Development: New Technology, New Community

It was a real treat to sit down with John Maeda to talk iPhone apps, economic development, and how to build a community of digital artisans.
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ipad

Quick Thoughts on Designing for iPad vs iPhone

I had a fun conversation with O’Reilly Online Managing Editor Mac Slocum about the differences designing for iPad vs iPhone.
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