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Belly Flop: Retailers Dive into Mobile Ecommerce
A measly 12 percent of the top 500 US online retailers have mobile websites. Many who do have mobile sites are fumbling with misguided attempts to create lite versions of the “real” website.
Over Half the People on Earth Have a Mobile Phone
Tomi Ahonen shared his snapshot of global mobile stats, including a slew of just-plain-astonishing nuggets.
Asymco: The Post PC Era as Explained by Developer Events
A stark example of how quickly new platforms generate enthusiasm along with an appetite for learning and community among developers.
A gallery of mobile horrors calls itself “an argument for closed systems,” but more subtly, it’s really an argument that bad taste abounds.
Mobile Web vs Native App: Give It a Rest
This isn’t a matchup at all. Providing a great experience almost certainly means that you’ll build both web and native-app solutions. We’re all in this together, friends.
Responsive Web Design or Separate Mobile Site? Eh. It Depends.
Geeks love black-and-white answers, but the same rule applies to the mobile web as every other technology: use the right tool for the job.
Infographic: Mobile Phone Sales in the Last Decade
VisionMobile’s pretty graphic visualizes the shifts in handset sales over the last ten years.
Mobile Design Patterns and Galleries
In recent days, several mobile design-pattern resources have passed through the series of tubes which criss-cross my desk.
Nailing Down the Mobile Context
Because mobile apps can be used anywhere and anytime, the potential environments and scenarios seem nearly infinite. When planning your app, rely on actual data and research whenever possible. Here are some stats to get you started.
Keynotopia: Recommended Kit for Keynote Prototyping
Keynotopia is a sensational resource for using Keynote to prototype app designs.
Smartphone Stats Fascinating, Important, and Not the Whole Story
The latest marketshare stats tell us how the smartphone market is evolving—and boy howdy, it’s all happening fast. How important are these numbers for designers an developers?
3G for iPad? Nah, Don't Need It
An overwhelming number of iPad users are wifi-only, and with good reason.
Touchscreen Misdirection: Your Metaphor Is a Dog
A touchscreen app can provide useful hints about how it works by using a real-world gizmo as its interface metaphor. But when that gizmo is just eye candy, those hints are just misdirection.
Flexibility vs Security: Whoops, There Goes Your Credit Card Info
A proof-of-concept Android app shows how easily a hacker could steal your credit card info, underlining an important cultural distinction among platforms: security vs freedom.
Mobile Cultures at IDEA 2010
Grab the slides and lowdown on my talk “Going Native: the Anthropology of Mobile Apps.”
For Your Consideration: Tapworthy iPad Apps at SXSW
Got a second? I need your vote to share my ideas about iPad app design at SXSW. If you’re curious about mobile and tablet app design, you’re gonna dig this talk.
How Big Is Big Enough?
O’Reilly Answers recently posted an excerpt from
about the ideal size of iPhone tap targets.
Develop iPhone Apps with Staying Power
This week at Mashable, I shared some ideas for extending the (alarmingly brief) lifespan of mobile apps. The secret: content trophies, competition, community, and a dash of emotion.
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