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How Big Is Big Enough?

O’Reilly Answers recently posted an excerpt from Tapworthy about the ideal size of iPhone tap targets.
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Develop iPhone Apps with Staying Power

This week at Mashable, I shared some ideas for extending the (alarmingly brief) lifespan of mobile apps. The secret: content trophies, competition, community, and a dash of emotion.
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Designing for iPhone 4's Retina Display

The gorgeous high resolution of iPhone 4 soothes the eye but adds extra legwork for iPhone designers. Here’s the big picture.
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“Curating” SXSW’s iPhone Apps Workshop

As usual, I’m all atingle for South by Southwest, but this year the tingle is especially tingly because I’ll be on the other side of the podium.
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Vote Early and Often: My SXSW Talks

Got a second? I’m pitching talks for SXSW Interactive about delightful iPhone apps and playful fitness technology—and I need your vote.
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