The Technology We Deserve
Smart gadgets often abuse their trust or overreach their capabilities. A personal list of favorite fitness devices yields some principles for good product design.
Toy Story Lessons for the Internet of Things
Dan Gärdenfors ponders how to handle “leadership conflicts” in IoT devices.
How iPhone Changed Computing—and Much More
The iPhone’s arrival 10 years ago catalyzed deep changes that are still playing out today. Here’s a rundown of what happened—and what’s ahead.
The City Was Connected
Dan Hon imagines what happens when all of a city’s systems are connected, incentivized, gamified, and bureaucratically weaponized.
Sleep Is the New Status Symbol
The New York Times reports that the tech industry is rushing in to fix our sleep problems. But maybe tech is more the problem than the solution.
Self-Driving Cars Are Coming, but Self-Driving Tractors Are Already Here
Motherboard surveys all the ways farmers are already living in the future. Self-driving tractors have been farming the land for 15 years.
Lightform: The Magical Little Device That Transforms Whole Rooms Into Screens
Wired previews a “projection-mapping” device that transforms any room into an augmented reality experience, no screen or goggles required.
How do I manage the eero LED light?
The eero wifi router gives users control of their physical environment—by turning off that frickin’ LED light.
Can Amazon's Alexa Be Your Friend?
Alexa is designed for emotional connection. That can backfire.
2017: The Year of the Dishwasher Security Patch
A hacked dishwasher reveals a lack of care for both security and product sustainability.
UX for a Connected Inhaler
Big Medium designed the UX flow, data visualization, and visual interface for the web and mobile apps of Propeller Health’s bluetooth-connected asthma inhaler.
The Physical Interface
With a rich trove of examples, Josh Clark explores the practical, meaningful design opportunities for the web’s newly physical interfaces.
Magical UX and the Internet of Things
Designing for the internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary.
Inc. on Mastering the Mobile Magic of a Mighty Big Medium
Inc. Magazine profiled and interviewed Big Medium’s Josh Clark about the elements of great mobile products (and the stuff we’re still getting wrong).
Sneak Peek: Magical UX and the Internet of Things
In an interview, Josh Clark previews his keynote for the Delight conference, explaining why magic yields more imaginative interfaces than technological inspiration.
Our Dysfunctional Obsession with Screens and Engagement
Wareable.com profiled and interviewed Big Medium’s Josh Clark about the risks and opportunities of moving interactions off screen and into the world around us.
The Web Gets Real: Designing for the Internet of Things
Multi-screen design is a must-have as we try to cram our content into many different screens. But get ready for the next wave of design: no screen at all.
Beyond Mobile: Where No Geek Has Gone Before
Josh Clark takes you to the hazy edges of the tech universe, with techniques and examples that anticipate what comes next after mobile.