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Scaling Great Design Across a Fortune 10 Company
Big Medium crafted a design system to help one of the world’s biggest companies scale great design across hundreds of apps.
The Tools I Use
Josh Clark shares his personal toolkit for making things happen, part of An Event Apart’s “The Tools We Use” series.
The Pop-Up Employer: Build a Team, Do the Job, Say Goodbye
Noam Scheiber reports on algorithms that seek to build an entire organization for you with a click.
Politics Are a Design Constraint
John Warren Hanawalt writes that software design is inherently political. Make sure that your software’s politics line up with your own.
Dan Mall on Freelance.tv
My pal and collaborator Dan Mall shares the goods on what it takes to be a world-class indie designer.
The Most Exciting Design Systems Are Boring
Design systems should solve problems that designers confront over and over again, so that they can turn to more interesting challenges.
The Difference a Decade Makes
On the 10th birthday of An Event Apart, I looked back at what I was doing a decade ago—and what’s changed.
I ♥ UX Design
“What designer has the most elaborate, the most complex, the most beautiful job in the world? It’s the user experience designer, a very special species indeed!”
Effortless Ain’t Easy
My new book Tapworthy hits the streets this week. After so much hard work, I hope you find it easy on the eyes and nourishing for the brain.
Marathons, Makers, and Surviving the Dark Middle
In the dark middle of the race, runners need encouragement, reminders that they’re strong, that the finish is ahead: plausible, real, within reach.
My Latest Project: A Book
I signed a contract last month with O’Reilly to write a book about Apple’s iWork software, and I couldn’t be more tickled.
Future of Web Apps: Finding Light in Dark Times
An uncertain economy makes it a good time for web workers to return to good-for-the-web core values.
“Go Into Space”
Every day I climb into a rocket ship of my own invention.
Will Work for Magic: Creativity and Play at SXSW
My latest scheme to improve productivity and creative flow: Screw around. Waste time. Make stuff. Banter. Play.
Long Road Ahead: Motivation, Ambition and Daunting Projects
The Paris Marathon prompts your correspondent to ponder what makes creative people tick in adversity.
Inspiration, Far from the Computer
When designer’s block strikes, hit up Mother Nature. You’ll be surprised what you might learn.
I’m giving myself a new challenge: Take a day off.
Artist in His Studio
A Rembrandt painting captures the odd psychology of software development.
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