ipad
sentient design
Data Whisperers, Pinocchios, and Sentient Design
Podcasts from PDFs! Working code from pen-and-paper sketches! Discover the new AI-powered design patterns that liberate content from frozen formats—and create new experience paradigms.
ipad
Getting the iPad to Pro
Craig Mod considers the new iPad Pro and finds that its sleek and speedy hardware highlights the software’s flaws.
algorithms
If Google Teaches an AI to Draw, Will That Help It Think?
Alexis Madrigal considers the creative future of machine-generated sketches—and what it teaches us about how humans think, too.
apple
3.1 Million Pixels Are Heavy
If you want to take advantage of the new iPad’s gorgeous screen (and of course you do), every image you push down the wire is about to put on a ton of weight. That has implications in lots of places and for lots of people.
apple
Making Stuff
The iPad is a device suited for sitting or reclining, which certainly makes it a device of contemplation, and yep, that’s the perfect state of mind for reading or watching a movie. But it’s a mistake to think of it as “only” a new-fangled book or tv screen. Contemplation is not the same as passivity.
apple
Newsstand Is Promising, Yay! But Enough with Issue-Based Publishing
Newsstand is a read-all-about-it moment for publishers, as readers seem to love it so far. But we can’t let this recent success distract us from real problems with the issue-based publishing model Newsstand supports.
gestures
Apple, Kindly Remove Your OS Gestures from My App Canvas
With iOS 5, iPad gets welcome app-switching gestures. But touch actions that should be limited to the edges are encroaching on app real estate.
conference
Buttons Are a Hack
Designing for touch means creating direct interactions that shed three decades of abstract desktop metaphors. As designers, that means we have some deprogramming to do.
android
Justin Williams: A Tablet Isn't a Large Phone
“The best iPad apps are not those that just stretch their iPhone table views out to take advantage of the larger screen.”
conference
SXSW 2011: Bloated but Lovable
SXSW spilled over the levees of Austin’s infrastructure, creating logistical headaches that sank the conference. But man, it sure was fun. Also: I gave a talk on iPad app design.
ipad
Suzanne Ginsburg on the "Evolution of Discoverability"
Touchscreens introduce new interface metaphors, as well as new techniques to subtly help our audiences understand how to use our apps. Suzanne offers some useful examples.
ipad
3G for iPad? Nah, Don't Need It
An overwhelming number of iPad users are wifi-only, and with good reason.
conference
iPad and iPhone at Design for Mobile
Slides, notes, and video from my talks at the Design for Mobile (D4M) conference in Chicago.
conference
For Your Consideration: Tapworthy iPad Apps at SXSW
Got a second? I need your vote to share my ideas about iPad app design at SXSW. If you’re curious about mobile and tablet app design, you’re gonna dig this talk.
apple
Designing for iPhone 4's Retina Display
The gorgeous high resolution of iPhone 4 soothes the eye but adds extra legwork for iPhone designers. Here’s the big picture.
art
Local Development: New Technology, New Community
It was a real treat to sit down with John Maeda to talk iPhone apps, economic development, and how to build a community of digital artisans.
ipad
Quick Thoughts on Designing for iPad vs iPhone
I had a fun conversation with O’Reilly Online Managing Editor Mac Slocum about the differences designing for iPad vs iPhone.