wearables
design
The Technology We Deserve
Smart gadgets often abuse their trust or overreach their capabilities. A personal list of favorite fitness devices yields some principles for good product design.
apple
Apple Used to Know Exactly What People Wanted — Then It Made a Watch
In The New York Times, John Herrmann observes that it’s not yet clear how Apple Watch’s health-tracking delivers value—or for whom.
physical ui
Companies Start Implanting Microchips Into Workers’ Bodies
The AP reports that the convenience/privacy tradeoff is literally getting under workers’ skin.
samsung
Natural Gesture Language for Smartwatches
Big Medium worked with Samsung to prototype a natural-gesture language for smartwatches: snap your hand or flick your finger to control your digital life.
propeller health
UX for a Connected Inhaler
Big Medium designed the UX flow, data visualization, and visual interface for the web and mobile apps of Propeller Health’s bluetooth-connected asthma inhaler.
multidevice
Multidevice Mambo: UX Choreography Among Gadgets
Plan and craft UX that goes beyond the individual device and embraces the whole ecosystem of gadgets.
iot
Magical UX and the Internet of Things
Designing for the internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary.
smartwatch
Significant Glances: Meaningful Interaction on the Wrist
New interfaces need new interactions, and we’ve never had quite as vexing an interface as the smartwatch.
interview
Our Dysfunctional Obsession with Screens and Engagement
Wareable.com profiled and interviewed Big Medium’s Josh Clark about the risks and opportunities of moving interactions off screen and into the world around us.
wearables
Smart Watches, Wearables, and That Nasty Data Rash
The real luxury of wearing information is not in exposing ourselves to every passing data point but in filtering that data in ways that deliver insight and amplify our humanity.