The Damaging Fiction of the Wellness Industrial Complex™
The unlikely pairing of capitalism and wellness has insidious effects, Liza Kindred writes. There are parallels for UX here, too.
Tijmen Schep coins a phrase to describe the chilling effect of the reputation economy on the expression and exploration of ideas.
The More You Use Facebook, the Worse You Feel
In Harvard Business Review, a rigorous new study finds that Facebook use makes you physically and mentally unwell.
Connected // Disconnected
The best technologies disappear into the environment to minimize distraction from the content or experience at hand. Yet we design for distraction, and we call it engagement. When you say “engagement,” I now hear “theft of attention.”
Designing for “Context” Is Tricky Business
Designers often conflate device context with user context—or worse, with user intent. “This is mobile, so they’ll never want to do that.” ”This is mobile, so it’s aimed only at users on the go.” Friends, this is hooey.
Paper Cup? Five Bucks, Please
When behind-the-scenes systems replace common sense and customer expectations. A parable at the coffee stand.
Will Work for Magic: Creativity and Play at SXSW
My latest scheme to improve productivity and creative flow: Screw around. Waste time. Make stuff. Banter. Play.
Buggy Behavior at the Louvre
The Louvre lifts a photo ban, and visitors go insane. A small change in the rules can spark dramatic behavior shifts, not always for the better.
Pay To Play: Fair Price for Good Community
A new bike-sharing program in Paris suggests that a modest fee buys good behavior.
Long Road Ahead: Motivation, Ambition and Daunting Projects
The Paris Marathon prompts your correspondent to ponder what makes creative people tick in adversity.
Magic Boxes, Canned Chaos and Creative Totems
A creative totem distracts you from the mundane and everyday just long enough for your mojo to kick in and save the day.
MoMA Lesson #2: Interface Design and the Path of Least Resistance
Audio-obsessed museum visitors prefer to listen to their audio guides rather than look at the art, revealing a lesson in interface design.
Why Simple Is Complicated
Don Norman despairs that simple doesn’t sell, and the blogosphere reacts. What makes simplicity so difficult?
Inspiration, Far from the Computer
When designer’s block strikes, hit up Mother Nature. You’ll be surprised what you might learn.